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Corta Studios
Experimental games
Corta Studios is a small group of videogame lovers based in Seville, Spain. Among other things, we like to create prototypes of innovative games to test new ideas and see how people react. You can now try our first games!
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Turing Adventure
The classic graphical adventure revisited. No more selections of text lines during conversations. Instead, chat naturally with non-playable characters. Don't explore, live the adventure.
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Story
In this point-and-click adventure, the player is incarnated by a human trapped in a robot-planet, in which mankind is banned under penalty of DEATH. Luckily, you are disguised as a robot, but it won't deliver you from troubles. Now, you are trapped on a human-life-cleaning cell, and you have five minutes to escape. Will you be able? Or will you waste your last five minutes of life speaking with your new robo-friends?
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Key innovations
The game has been developed using a chatbot technology as an engine to give the non-playable characters a personality and the ability to speak freely. Click here to learn more about chatbots
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Where are we?
We have developed this game in two weeks to participate in the #AdventureJam 2015 at Game Jolt. We won the Colossal Leap Award! You can download the game free for Windows, Mac and Linux.
Screenshots
Press coverage and making of
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Press coverage
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Designing Turing Adventure
Read the series of post discussing the design of Turing Adventure in our blog.
- Part One: Motivation: Feel the adventure
- Part Two: How to push the adventure feeling further
- Part Three: Turing Adventure: Overview and design choices
- Part Four: AIML: The technology behind Turing Adventure
- Part Five: The psychology of human-chatbots interactions
- Part Six: Technical and design difficulties
- Balancing Turing Adventure: Dialog AI vs puzzles
Download and play
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Download from Game Jolt
Download Turing Adventure for Windows, Mac and Linux for free from Game Jolt.
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Maxxima
A modern take on the classic shmup genre, with strong storytelling, addictive gameplay, and HD hand-painted graphics. The ultimate shmup experience
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The game
Maxxima is a shoot'em up action title with purely 2D gameplay, where the player will run through various galactic scenes and face a multitude of enemies as the story develops. Through its ten stages, the user takes control of a pilot onboard a spaceship fighting against invading forces from another planet. Up to three more players will be able to join the mission.
Maxxima means the return of the classic arcade genre. It takes the most unique and beloved elements by its wide fan-base, while at the same time adding new shades and features from current generation games (high definition graphics, narrative-guided gameplay, new ways of multiplayer cooperation). Maxxima mixes it altogether to create a new original concept.
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Where are we?
We participated in the Sony Play Station Award and were selected to the finals at the Madrid Games Week 2014 with Maxxima.
We are developing this game under the Arcadict seal. We expect to release the first stage soon.
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3D Bird
Made in 48 hours for the Flappy Jam, this game brings the immersive experience of being a bird flying between pipes to the ultimate level! The next generation of flappiness.
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Behind this game
Flappy Bird was a mobile game developed by the Vietnamese game developer Dong Nguyen. The game was widely regarded as ugly and its gameplay extremely frustrating. Nevertheless, the game was a huge success, toping download lists and generating thousands of dollars in ad revenues per day
On February 10th, the author retired the game from the market, alleging that he could not take it anymore. Whilst it is not clear the meaning of those words, Mr. Nguyen was receiving a lot of negative comments and personal accusations because of his game.
Soon after that, the indie game site Itch.io organized the Flappy Jam, a jam to develop similar games, retro and insanely difficult, to celebrate the game and the indie community.
This game is our contribution to the Flappy Jam
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The game
Trying to be original, we didn't want to create a simple clone of Flappy Bird. Instead, we thought that rethinking the game to a FPS perspective would be a nice twist!
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Photon Rush
Travel the interatomic space, leave the known universe behind at speed of light. Are you wave or particle? It doesn't matter, just run!
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The game
Infinite runner games are the funniest at the end of the game, when the gameplay is faster and the player starts feeling out of control.
In Photon Rush we added a twist: The player will be on the dark and won't see the path unless he decides to spend light energy. Thus, the player has to balance the gameplay, deciding whether to use the light energy at the beginning, making the first moments of the game easier, or save it for latter, when the game is faster.
In this way the gameplay should be challenging for both novice and seasoned players during the whole run.
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Where are we?
We are releasing a stable version for the Google Play Store, Windows Phone Store, Windows Store, Windows and Linux.
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Turing Planet
This is a web-based multiplayer game, in which you play against another player. You have to find the other human among some AI controlled players. Humans in disguise
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The game
In the game, you will find yourself in a room full of robots. One of them is your human opponent, but you don't know who he is. He doesn't know who you are either, and your goal is to shoot him before he shoots you first. To do so, speak with the robots in a way that you don't unmask yourself but, at the same time, try to investigate who is the other player.
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Key innovations
The game has been developed using a chatbot technology as an engine to give the non-playable characters a personality and the ability to speak freely. Click here to learn more about chatbots
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Where are we?
We have released a stable prototype. We are currently evaluating player reactions. Please let us know what you think about the game using the feedback form (you can launch it during the game).
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